I haven't had enough time to work on my 3D skills as much as I wanted, lately. Thus I have decided to challenge myself to upload daily artworks for one month, starting tomorrow. The goal is not necessarily to create daily renders with complex scenes, because I would not be able to keep up with my schedule. It is rather supposed to be a chance for me to learn new techniques or combine old ones in a way I have not tried yet.
Rotoscoping is a technique of creating hand drawn animations, which is used to get a charming handmade look and achieve very fluid and realistic movement at the same time, especially for organic animation like of human figures. It is also an easy technique to start creating hand drawn animations for inexperienced people, of which I am one.
Recently in my illustration class we learned how to start out when you want to learn to drawn a basic human figure. I will not get into advanced techniques right now, mainly because I am a beginner myself, but I wanted to share with you the way we are currently taught to learn how to get the basic human figure proportions right, which is the foundation for getting more advanced later.
As I usually do, I made some pages full of doodles in the past week or so, some of them being drawings of fractals (or attempts of drawn fractals, anyways).
Here's a quick tip, for all the blender beginners out there: In the edit mode in blender, the shortcut [CTRL][L] (both, on windows and mac) creates a loop cut between too edges of an object. Alternatively, if you are not into shortcuts, you can also find this tool via Object->Loop Cut or by pressing the spacebar and typing in "loop cut" (this is a way of searching through more or less all available functions of blender). Before finally placing it by clicking or pressing [ENTER], you can slide the loop cut around to position it the way you want.
Last week. I was sitting in a class called "communication theory", the only theoretical class I have in Uni. Being bored of what we did, which basically was close to nothing, and that in the slowest way possible, I started doodling as I generally tend to do in this particular class (did I mention that it was a little bit boring?). This is the result, which I call "Light in a Black Box (-Model of Communication)".
As an exercise for layouting, our professor, who had built a complex structure out of our chairs and desks before the class started, asked us to draw parts of the structure, concentrating on shapes, surfaces and lines. We drew whatever we found to be interesting into small squares (about ten by ten centimetres). The purpose of this task was to find out, what simple combinations of lines and shapes might look interesting as a small composition, considering the possibility of putting content like images or texts into the shapes later.
In order to understand the basics of three dimensional geometry and the proportions of simple objects, we built some objects out of paper and arranged them. Afterwards we tried to draw this arrangement with the right proportions. Our professor gave us a tip which allowed us to achieve much better results: He told us to draw every connection between points, even if the two points aren't actually connected, and to measure distances and such using our pencil by holding it with an extended arm in front of us.
One of our first assignments we got and the first one I've finished was this exercise of drawing shapes blending into each other. This was created with a fineliner on an DIN A3 paper. This study was about understanding shapes, their similarities and differences. And man, did it take long to draw all those teeny tiny squares and circles. But after all it was probably worth it.
About two weeks ago we went with our illustration class to go drawing outside (even though it was pretty cold already, especially for someone who has to sit still for such a long time to finish a drawing).