On Sunday I had a lot to do: When the cup is empty, what do you do? Refill out of coffee pot. When the coffee pot is empty, what do you do? Brew new coffee with machine. Now, free coffee would be great but unrealistic. So you needed to pay money to buy powder to brew the coffee with. But how do you get money? Do work at the computer. The money was going to be shown using the “money meter”.
Now there was a basic principle to the game: You have to do work to get coffee to keep your caffeine level high enough to do your work (sounds familiar, right?). Otherwise you lose. But while this might be enough to resemble the work life of a freelancer, a game might profit from a possibility to win it. This could be achieved by having a timer run down, and if you don’t lose until the timer is at 0, you win. Simple.
But this game did not allow for different tactics. It was just about pressing the right things at the right time without any variance. So it needed upgrades for the cup, the machine and the computer.
And it needed sound, an introduction and levels. What’s that? It’s 1 am on Monday already? Well…