The goal in the game is to get the highest score. The players score rises every time he shoots an enemy. But while the score is rising, the speed of the player and his fire rate decrease, making it harder and harder to stand against the continuous wave of spawning enemies. When the player eventually collides with an enemy, the game is over.
There are three types of enemies: Red tetrahedrons, green cubes and blue icosahedrons. Each one of those kinds of enemies has its own rules concerning movement patterns, which is the only difference between them apart from the visual aspect. Red tetrahedrons are actively following the player, but also avoiding the projectiles fired by him. Green cubes are also following the player, but not as directly as red tetrahedrons. They bounce off walls and can achieve quite a high velocity. Blue icosahedrons are mostly passive, but not as predictable as the other enemies. They can get in the way of the player while he is busy escaping from red and green enemies.
Controls: This free game can be played using the WASD or arrow keys for movement and the mouse for aiming and fireing (left click).