Project Description

Virtual Rube Goldberg Machine #2: Fried Egg

A Rube Goldberg Machine Animated in 3D

One of my favourite things to do in 3D is creating chain reactions using physics simulations. The general rule of thumb for Rube Goldberg machines is: The more complex, creative, innovative and challenging, the better! Some things are easier to simulate than to build out of real objects, others can be quite tricky to recreate on the computer. But I like this way of approaching something well established from a completely different perspective.

Creating a Fully Simulated Virtual Rube Goldberg Machine


The idea behind this project was to create something like it’s successor – only bigger and better. That meant learning to work with a Blender’s new render engine (well, at that time), which gives results that are physically more accurate, but also more expensive in terms of computing power. Also, I wanted to find some new ideas, that I had not done before.


I think it was around eastern when I started working on this, which would explain the topic I chose. In contrast to my first Virtual Rube Goldberg Machine, I wanted to make this one much brighter and lighter in terms of color and music. If you look more closely, you will find that I also used RGB (red, green and blue) as main colors, because I learned to like this color system and it’s contrast in tint.


Another personal goal for this Rube Goldberg Machine was to avoid cheating. That meant: No hand-animated objects, no keyframes, all simulation. That was especially challenging to do for the balloon (and ventilator), but after some thinking, trying, failing and trying again I somehow managed to get it to work and be stable.